That's boring as hell to do, and pointless, since there is more to a game than its core technical components (or there should be, at any rate). The game is controller compatible, and it's very functional, aside from in the menus which for some reason hate the controller.īut I've never actually written an 'objective review' before. There's co-operative and competitive play, which is nice. As a free-to-play game, Dungeon Hunter 5 monetises itself by encouraging people to buy 'chests' for rare, powerful loot, or if you're willing to take your time grinding away you can collect loot and then fuse it with your existing equipment to power it up.
There are a range of special abilities to earn. So your hero can get right in the thick of some big action set-pieces. And that same engine checks the other all-important box it can have hordes of enemies running around the place simultaneously without the frame rate stuttering or the game crashing. If we're doing the whole 'objective review' nonsense, Gameloft have crafted high quality art assets and employed a high quality engine that means the game looks like a very competent, more colourful version of Diablo III. Look, on a basic level Dungeon Hunter 5 works.